Gearhead RPG Wikia
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You are philosophically prepared to deal with the loss of your humanity.

GearHead 1[]

Prerequisite: Cybertech 5 Effects: May have one implant per 3 points Cybertech with no chance of Cyberdisfunction.

Note that (possibly due to a bug?) Cybertech needs to be at least 1 point higher than 3 times the number of implants to completely prevent Cyberdisfunction. For example, to safely have 2 implants, you need to have Cybertech + 7, not Cybertech + 6.

Even if you have more implants than can be supported by your Extropian Cybertech level, the effect of trauma is reduced.

GearHead 2[]

Prerequisite: Pragmatic 25 Effects: May have 5 extra points of cyberware with no chance of dysfunction.

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